For the latest updates, check Twitter: https://x.com/UntamedEhizia

I would also be very grateful for the support on Patreon: https://www.patreon.com/UntamedEhizia

Feel free to contact me via email: dev@ehizia.com

Untamed Ehizia is an indie experimental MMORPG where social interactions are elevated to a new level. We want to rediscover the Massively Multiplayer Online genre and make a game where these three terms are put at the core of the gameplay. We want to create a friendly and cozy atmosphere where every aspect of the game is accompanied by social interaction.

Features:

Screenshots and development updates below:

Philosophy of this game project

Socialization 

We want to make a game where socialization is a norm. We believe that in MMORPG genre, players are the ones who are socializing, and characters only serve as an avatar of the players, where game situations trigger communication. Untamed Ehizia is similar to SNS, that helps finding new friendships, and expand your relationships outside of the game. It can be even a dating service, where instead of dating in a cafe, you are dating in a virtual world full of adventures. Our goal is to provide triggers, both for verbal and non-verbal cooperation, to make sure that regardless if you are a team of complete strangers or close friends, you will always find an adventure that would suit you.


Experimental 

Since we are working on our dream project, we are ready to take a risk and invest our efforts in unusual concepts. It's a chance for us to play with fundamental ideas of the MMO, to reevaluate and bring novelty to every aspect of this genre. We are leveraging the flexibility of the small team and the absence of external control over the project to be able to travel in an open ocean of possibilities to create unique experiences.


Monetization comes last

We aim to pioneer an innovative Social x MMO gaming experience, prioritizing development of captivating gameplay mechanics over financial gain. Our focus remains solely on enriching the gaming experience and ensuring that each feature contributes to the overall enjoyment of the game. We believe that profitability will naturally follow as players derive value from our game. Needless to say that we oppose any practices that would compromise game integrity like the form of pay to win or selling any in-game advantages that may undermine fairness.

Project progress 

To give an idea on how much we have already done, we want to share some technical information regarding our progress. 

Content-wise:

We created 20 game areas. Each area has a unique biome (biome variation). For these areas, 1000+ 3D environment assets and almost 100 various creatures were created.

For player characters, we already prepared 200+ models for clothes, and weapons.

Software-wise:

Some features below are just written in high-level. There will be following posts that will contain more details on each individual feature.

Art style

The game will mainly happen in tropical and desert-like areas. That's why we chose warm colors for our art style. We want to create a magical and mysterious feeling with bright and colorful pictures. 


Bow combat

Bow combat versus mobs. The video demonstrates procedural animation for bow, animation blending, projectiles, latency compensation, and damage synchronization 

Server architecture

Our server architecture was designed to support horizontal scalability, multiple independent nodes, and load distribution.

Development scene 

Here we test various interactable objects with shared states, such as doors, switches, NPCs, chests and barrels, bushes, mining deposits, traps, etc.

Current state on in-game levels 

We have approximately 25 levels ready, with most of them currently in the micro detail polishing stage


Mage combat

The video demonstrates VFX and combat visuals for mage character

Mobs

Around 100 creatures were created for this game. Mob's visual style follows fantasy and fairytale narrative. Here in the video mobs were inspired by werewolves, orcs and kobolds.

Questions?

For any questions or any collaboration ideas, contact dev@ehizia.com