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Feel free to contact me via email: dev@ehizia.com
Untamed Ehizia is an indie experimental MMORPG where social interactions are elevated to a new level. We want to rediscover the Massively Multiplayer Online genre and make a game where these three terms are put at the core of the gameplay. We want to create a friendly and cozy atmosphere where every aspect of the game is accompanied by social interaction.
Shared quests. All quests are not personalized for each player, and all NPCs have the same global states for everyone. No in-game areas are instantiated for the player, no isolated gameplay. Every door and every switch has the same state for everyone. Players can influence the state of the world, which in turn can influence other players.
PvE-oriented gameplay - prioritizes cooperation over conflicts. PvP is possible within specific constraints and does not serve as a means to solve any conflicts of interest; rather, it serves as a tool for social interactions. At the same time, PvE challenges are not limited to combat but also have survival elements.
Mob behavior variety. Various areas and mobs give new challenges, and the solutions to these challenges are not limited to player character strength but also to your ability to cooperate and develop your tactical skills.
Friendly non-toxic environment - with a lot of challenges that require people to unite and with no open PvP that would make people afraid of each other. The shared state of the world is designed in a way, where no one can abuse it.
Secret spells and abilities. Not all abilities are accessible by default with leveling, and some skills can be scarce and extremely difficult to obtain. In some circumstances, finding a person with a certain ability might be important to reach some in-game content.
No auto-party search, auctions, or single-click market operations. Although these features are used to bring convenience into the game, we believe that they prevent you from seeing the human personality with whom you are doing deals. Instead, we have other tools, such as special advertising boards and special locations, such as bars and markets to find new teammates. Same for trade: contact, negotiate prices, and do all necessary deals via conversations and direct player-to-player trade.
Craft-oriented economics with resources collected from both high and low-level areas, which makes it possible to participate in game economy from the very beginning.
Horizontal and vertical progressions are separated. Find or unlock new skills to increase character flexibility. But new skills are not always better than the old ones unless it’s used in the correct situation. Increase character stats to progress numerically with damage.
Unique classes with no perfect balance between them. Every class has entirely different gameplay and different social role. Read more details about classes here.
Ultimate freedom from the beginning of the game. No quest markers will guide you in the world. No game story is compulsory to complete. Create your own story with your unique adventure.
Possibility to share your discord or promote your twitch/instagram right in your in-game character profile. Find new friends. Don’t hesitate to move your conversations out of the game. While we believe that RPG is associated with immersion, we also believe that players who play MMORPG should not be forced to be hidden behind their characters in non-RP servers.
Philosophy of this game project
Socialization
We want to make a game where socialization is a norm. We believe that in MMORPG genre, players are the ones who are socializing, and characters only serve as an avatar of the players, where game situations trigger communication. Untamed Ehizia is similar to SNS, that helps finding new friendships, and expand your relationships outside of the game. It can be even a dating service, where instead of dating in a cafe, you are dating in a virtual world full of adventures. Our goal is to provide triggers, both for verbal and non-verbal cooperation, to make sure that regardless if you are a team of complete strangers or close friends, you will always find an adventure that would suit you.
Experimental
Since we are working on our dream project, we are ready to take a risk and invest our efforts in unusual concepts. It's a chance for us to play with fundamental ideas of the MMO, to reevaluate and bring novelty to every aspect of this genre. We are leveraging the flexibility of the small team and the absence of external control over the project to be able to travel in an open ocean of possibilities to create unique experiences.
Monetization comes last
We aim to pioneer an innovative Social x MMO gaming experience, prioritizing development of captivating gameplay mechanics over financial gain. Our focus remains solely on enriching the gaming experience and ensuring that each feature contributes to the overall enjoyment of the game. We believe that profitability will naturally follow as players derive value from our game. Needless to say that we oppose any practices that would compromise game integrity like the form of pay to win or selling any in-game advantages that may undermine fairness.