Screenshots
Art style
The game will mainly happen in tropical and desert-like areas. That's why we chose warm colors for our art style. We want to create a magical and mysterious feeling with bright and colorful pictures.
Bow combat
Bow combat versus mobs. The video demonstrates procedural animation for bow, animation blending, projectiles, latency compensation, and damage synchronization
Server architecture
Our server architecture was designed to support horizontal scalability, multiple independent nodes, and load distribution.
Development scene
Here we test various interactable objects with shared states, such as doors, switches, NPCs, chests and barrels, bushes, mining deposits, traps, etc.
Current state on in-game levels
We have approximately 25 levels ready, with most of them currently in the micro detail polishing stage
Mage combat
The video demonstrates VFX and combat visuals for mage character
Mobs
Around 100 creatures were created for this game. Mob's visual style follows fantasy and fairytale narrative. Here in the video mobs were inspired by werewolves, orcs and kobolds.