Screenshots

Art style

The game will mainly happen in tropical and desert-like areas. That's why we chose warm colors for our art style. We want to create a magical and mysterious feeling with bright and colorful pictures. 


Bow combat

Bow combat versus mobs. The video demonstrates procedural animation for bow, animation blending, projectiles, latency compensation, and damage synchronization 

Server architecture

Our server architecture was designed to support horizontal scalability, multiple independent nodes, and load distribution.

Development scene 

Here we test various interactable objects with shared states, such as doors, switches, NPCs, chests and barrels, bushes, mining deposits, traps, etc.

Current state on in-game levels 

We have approximately 25 levels ready, with most of them currently in the micro detail polishing stage


Mage combat

The video demonstrates VFX and combat visuals for mage character

Mobs

Around 100 creatures were created for this game. Mob's visual style follows fantasy and fairytale narrative. Here in the video mobs were inspired by werewolves, orcs and kobolds.